Classroom word games for learning English vocabulary

Flashcard Sets


classroom games tips and ideas


learning and teaching resources

Flashcards make learning fun. They are a great tool for presenting, practising and revising new vocabulary. Also, you can use them to play different word games such as memory, matching or guessing games. Here are some suggestions for using our flashcard sets in class.


Fun, interactive, great tools for learning. Who doesn't like to play classroom games? Here are some ideas to inspire you. These activities can be used in any topic!

The suggested games focus on spelling, writing and vocabulary building. They require minimal preparation and can be used just to practise any vocabulary.

Below you will find descriptions of the following classroom games:

• memory
• snap
• card race


To browse all of our flashcard sets sorted alphabetically by topic, use this resource guide. Also, we offer a variety of online word games that go well with these printables.



ideas for extra classroom games

Below you will find some classroom games that go well with our flashcard sets. Any game can be used in any vocabulary topic.


memory


  • In the game of Memory players try to collect pairs of matching cards.
  • A player turns up two cards.
  • If they match, they are collected by the player and he or she goes again.
  • If they don't match, the cards are flipped over and it's the next player's turn.
  • The player with the most matching sets of cards at the end of the game wins.

snap


  • This is a fast, fun game, requiring quick reflexes and sharp observation.
  • Print 2 or 4 sets of the flashcards.
  • Shuffle the cards and deal them out to all the players.
  • Take it in turns to turn over a card, the player should say what is on the card.
  • Then place it in the middle of the table.
  • If a player turns up a card which is the same as the previous one, the first player to shout Snap! wins all the cards in the pile.
  • Players are out of the game when they have no cards left.
  • The winner is the player who has all the cards.

card race


  • To begin, create your own game course by arranging the flashcards in a long line with starting and finishing points.
  • Give each student a marker.
  • The first student throws the dice and moves.
  • The student must say the word on the flashcard he/she lands on.
  • If the student makes a mistake, he/she goes back to his/her original place.
  • You can adapt the game in many ways as well as add some wild cards to make the game more exciting (for example, Take Another Turn, Go Ahead Two Spaces, Miss a Turn, Go Back One Space).